Caution, Care. Beware of people!
One phonecall sets it off. One book worth killing for. One trip where the participants cannot and will not trust one another, but have to work together to save their lives.
Care Grant is taken out of her stuffy museum and is thrown into a chase on life and death through a foreign country where only her knowledge in history, legends and customs will keep her alive. But Care had been a museum assistant for so long - does she really know enough? Her friend Drew enjoys playing Indiana Jones, but Care just wants it all to be over, so she can return to her stuffy museum and take a nap in one of the empty sarcophagus in the basement, like Benicio once suggested...