Tom Greenway is about to discover that evil doesn’t only lurk in the dark shadows but in the bright shiny places too.
Tom likes fast food and action movies; his Xbox and iPhone. He wants to be famous and knows he could be a movie star – if it weren’t for the nerves. A pretty normal thirteen-year old really – until the accident.
Why does he start dreaming about wild animals?
Why does he have to be sent to England, to live in the most godforsaken backward dump?
Why is his weird grandmother trying to read his mind?
Why, above all, didn’t he die alongside his parents?
Tom is thrown into an adventure far wilder than any game on his Xbox. He’s about to find out that he’s a shaman, an eco-warrior, a “walker between worlds”. The only problem? Nobody ever told him.
Warning: The shamanic techniques described in Walker are all real - do not try them on your own
Walker is complete at 65,000 words