An evil genius struggles to revitalise his floundering lair of villainy in a credit-crunched, self-parodying fantasy kingdom of cunning plans and comical capers.
The Realm's feeling the financial pinch, and none more than Baron Dargrim Eboncane. Keeper of a dungeon that lures in and disposes of pesky adventurers to keep the wheels of the unhinged economy turning, Dargrim finds that society is changing and business is slowing.
Seeking to bolster trade by kidnapping a princess (who helpfully volunteered for the role), Dargrim is swiftly betrayed and befouled by the gambits and garrulous machinations of The Realm's mover and shakers, finding himself thrust into uneasy alliances in which everyone, from the earnest invulnerable paladin to Dargrim's own psychotic ex-girlfriend, is trying to outfox one another and wrest control for themselves.
Satirical silliness and fitful cunning swiftly becomes the order of the day as Dargrim sets his own logical wheels in motion, often to find events backfiring dramatically to the amusement of everyone but himself. From inexplicably popular vampires to the application of electric eels as offensive weaponry, Dargrim's Dungeon filters fantasy tropes through 21st Century filters to craft a darkly comical little world of backstabbing, betrayal and allegiances more shifty than the crafty little Fletcher brothers themselves.